Summary

Open to all skill levels

June 14th, 2025:  

The Kubb Nerds and friends are hosting the 12th Annual Kubbing to Kick Cancer Tournament.  All proceeds will be donated to the American Cancer Society. Join us for a day of family friendly competition with the goal of raising money to kick cancer.

Tournament pitches will be set up at the youth football field at Veterans Memorial Park in Kasson, which is adjacent to the Kasson Aquatic Center.

This is a rain or shine tournament.*

Free-will donations for the American Cancer Society will be collected during team check-in on the day of the tournament.  The suggested donation is $40.00.  

Questions may be directed to Jason or Dee Dee Halvorson at kubbingtokickcancer@gmail.com

Tournament Format

Tournament Director, based on the Des Moines Kubb tournament format, software is used to schedule qualifying rounds, brackets, and live on-line results.

 U. S. National Championship rules. Please review the rules here: US Kubb Rules | usakubb.org

Rule changes for this tournament:

A) Teams will consist of 2-6 players.

B) No player may throw more than 3 batons in a team’s turn.  A player can throw three batons consecutively.

C) The Neighbor rule is allowed.  (Explained here: The Neighbor Rule | KubbOn.com)

D) Drop all batons or kubbs (discontinue play) at the sound of horn, whistle or other commonly excepted alerting mechanism.

E) The baton cannot go more than 45º off the vertical plane.

All games follow the 2-4-6 Baton opener format. (See section below)

First seven games will be a single match

25 minutes per match with 5 minute break between matches.

DMK Tournament Format will be used and tracked using Tournament Director Management software | keystonekubb.com by Keystone Kubb.

Additional Details

Silent Auction

We will hold a silent auction the day of the event. We will be using Facebook to preview items, however bidding will be done in personal the day of the tournament.

Rain Rule

The kubb tournament will run even if it’s raining. However, if there is ground lightening sighted, all players will be asked to leave the pitches and take cover. Play will resume when 30 minutes have passed with no lightening sightings. (Maximum delay of 1 hour before tournament is called off.)

Lunch

No food or drinks are available for sale at the event. 60 minute lunch break. It’s OK to pack a cooler or check out one of the local vendors. A list of options is available here.

2-4-6 Baton Opener

How to begin the game

Winner of the king toss pick either picks which team throws first or they pick which side of pitch they want to throw from.

If the winner of the king toss elects to throw first, the loser of the king toss picks their side to play from.  The winner of the king toss will begin the match by throwing two batons, the other team will throw four.  The remainder of the game, six batons will be thrown by each team.

If the winner of the king toss elected to pick a side, then loser of the king toss can choose either to throw the first two batons or instruct the other team to throw the first two batons.  Once the opening team throws two batons, the other team will throw four batons.  The remainder of the game, six batons will be thrown by each team.

If your team is throwing either two or four, it’s your option to select which ones out of the six you want to throw.

No person is allowed to throw more than three batons in a baton throwing round.  The 2-4-6 opener normally has additional requirements.  Since this is a two person per team minimum, we won’t require that two different players throw the opening two nor that three different players are required to toss during the four baton round.

For the 2nd game of the match, do not complete a king toss, simply switch sides and switch whom opened in the first game.

If there is a 3rd game, do another king toss to see who is closest to the king.  The winner of the king toss decides which

The goal of the 2-4-6 baton opener is lessen the chance of quick defeat and to extend game play for all skill levels.